An image I can see so clearly, like the one sky that connects us all to one destiny: 2002. I in my mom’s bedroom for she had the biggest TV, seeing a commercial for an anime style game, bright in tone and jamming music in the background flashed on the screen. And, in the mix, was an array of my beloved Disney characters! I had no idea what this was, but I was entranced! 8th grade me knew I HAD to have it. So, the Christmas of 2002, I was gifted Kingdom Hearts for the Playstation 2, the first real time I stole my brother’s console for my purposes, us bonding on helping each other beat it on our separate save files with the PS card (ah, the old days of gaming).
And guys, from the opening theme scene, with “Simple and Clean” blasting and because of this website, I was hooked. I mean, I was so embedded into this game that I would restart over and over just to hear the opening again (this was before fancy theater options in game and Youtube). Other than Pokemon and Sonic (until around 2004 at least) were the only series I was passionate about. Kingdom Hearts made me feel like a gamer, giving me entertainment, a complex plot, a challenge, but a world I could lose myself to, become apart of.
Through its many renditions, Kingdom Hearts as a whole has not disappointed me. It has confused me, frustrated me with hard bosses, tested my patience with waiting, broken my heart, made me ponder about life’s morals, but through it all, I have had a friend to come back to, and his name is Sora.
Kingdom Hearts fans are intense, but undoubtedly loyal, which is why we waited 13+ years for the release of Kingdom Hearts 3, the final game in this arc of games. So, of course, for years, I have waited as long as Aqua in the Realm of Darkness, to return to the Disney worlds with Sora and co. With each reveal the past few years, I have gotta more hyped, even getting all the games for PS4 and playing most of them again the past two years to prep. When I received this game as a gift for Valentine’s Day from my beloved amazing hubby (who doesn’t get my love for it, but accepts it makes me happy), I was forced to sit down on the day of the release, January 29th, 2019, to play, sinking back into a state of investment.
And I can say, I was not disappointed. In this review, I will break down different aspects of the game, rate them to my personal experience in addition with some tidbits from other games in the series. There will be some mini lists in here too.
OH! And I will do my BEST to not go too hard on this, but this game is gush-worthy and some ratings need to be clearly explained, so, as a HUGE WARNING: THERE MAY BE SPOILERS!
All images are from Google Search for Kingdom Hearts 3, many screen shots from the game. All credit and respect goes to their owners with my thanks!
Grab your Gummi Ship and start smiling and laughing for fuel; this will be a long ride!
Kingdom Hearts 3 Blog Review:
Story and Characters (17/20): One of the main reasons I adore Kingdom Hearts is its memorable characters. Sora with his optimistic, goofy persona and his adorkable friendship with Donald and Goofy, their dynamic truly one showing they are heroes of light, was flawless yet again with his reactions. I could never ask for a better protagonist for this series. When he did that scream in the Keyblade Graveyard, the one from the trailer, my heart was shattered with his, the tears swimming in his eyes so real. Haley Joel Osment, his voice actor, did an incredible job capturing all Sora’s charm, but with that deep scene where Sora was truly broken, I was shaken by how splendid his performance was.
Seeing all the Disney characters was like always in incredible gathering of stars. Mickey being a total BA is always a treat for me. Donald and Goofy are my best friends. Going back to see Hercules was the perfect way to get me pumped for this new adventure, the best tutorial the series has had so far. I gushed seeing Rapunzel and Flynn in stunning glory, seeing Big Hero 6 grow into such an endearing team of supers, and chuckled for a long time that they redid the entire “Let it go” song for the game! Exploring the world as a toy was living my childhood with Woody and Buzz, playing with Boo and being a ‘scary’ monster was a pleasant surprise, and although I am not the biggest fan of the Pirates world, traveling in such stunningly realistic waters was breathtaking. And I always love seeing Pooh and pals (although the fact Rabbit’s voice actor was replaced made me sad). I really did not like the ship battles in the Pirates world because I am horrid at water battles and the Rapunzel world was so confusing. The backgrounds were gorgeous and they wanted it to feel like getting lost and making this grand forest journey, but every turn was making my wheels spin at a ridiculous level. The Disney Worlds and characters were great, their plots good. Same quality for Kingdom Hearts games previous. I was bummed there weren’t any Final Fantasy characters though in this one.
And the voice cast in general! Perfection! I mean, Mark Hamill, Drake Bell, Alyson Stoner, Quinton Flynn, and my music love, Jesse Mccartney! Perfection! Almost all of the original characters from the series are voiced by their original actors and the Disney legends that come through this game just warms your soul. And Mr. Osment, again, your performances in this game are top-notch. You’re the man!
Back to story! Original characters wise, this game had everyone you could imagine: all the former villains, organization thirteen, Twilight Town friends, researchers, keyblade wielders, past souls. Seeing Aqua, Terra, and Ven again warmed my being and getting to play as Aqua again was one of my top five moments of this game (she is such a warrior!) When Roxas appeared on the screen, looking like the lost king our world needed, I squealed loudly, bittersweet tears streaming out of my eyes. My boy was back, truly back! And when they all remembered Xion, I was moved. The Sea-Salt Trio of Xion, Roxas, and Axel touched me deeply and is one of the most memorable parts for me.
I am happy to say, after over a decade, I have finally grown to like Riku as a character. Honestly, when I was younger, how Riku betrayed his friends just made me dislike him and his arrogant attitude. And even though he spends the rest of the series fighting the darkness in him and atoning for his sins, I still could not like him. By Dream Drop Distance, the game before KH3, I could see that he truly was in the light and enjoyed battling alongside him, but in this one, his role, his actions, his skills, all of it worked so beautifully that I can finally forgive him and dare I say, accept Riku.
I was over the moon when I learned in DDD that Axel and Kairi were going to train to be the newest guardians of light. Their few scenes in KH3 were darling and so pretty, their quiet, endearing friendship too sweet for words. Now, I was well aware that they would not be the best at wielding the keyblade nor be the ones to save the worlds, but I was disappointed in not really seeing any of their training and the two parts they get a chance to battle, they get taken out right away. Really? You get me all excited and hopeful for these underdogs and make them damsels in a way still. Yes, they had their roles, but I wanted them to have their time as keyblade guardians like they both deserve. So, I feel bad for them here.
Now, overall story! It is awesome! They tie in a lot of loose ends and do a decent job keeping fans who haven’t played all the ‘side’ games informed of events (the glossary on the Gummi Phone does a nice job this time giving information without giving too much).
It wasn’t until the very end that things were getting too complex and then plot convenience all over the joint! I get the end needed to be this epic battle. No issues there and that was a blast to play! But having me believe that my party was deceased, and I mean to the point their bodies were floating and their hearts taken deceased, which for Disney is pretty close to the real thing, was just cruel! Then, I save them, woo-hoo, and we battle all of the thirteen vessels. Makes sense, had fun, but all of the magical ex-machina moments! Roxas comes back from the past without Sora really doing anything, although a large part of this journey was to get Roxas’ heart back. Terra in his guardian armor fighting his taken over body self and then later being a large heartless to save his friends is a nice part, but came out of nowhere. These 13 keys to awaken Kingdom Hearts, making all the struggles with my past advisories seem pointless. There is a lot of components!
Now, I did like some of the random ‘let’s save the day’ things: Yin Sid zooming down in a cone of brilliance, actually leaving his tower, was cool beans. The fallen souls of the keyblade war wielders coming to aid the giant heartless tornado and the names of REAL players from the online app game they are from showing up on my screen to aid me was radical! And the FINAL battle, on why Xeronaurt did what he did was very well done. I’m okay with how it ended too. I did wish we did get more information on Kingdom Hearts’ powers in general and all the steps to summoning the X-blade (I know a few, but I feel like they ping-pong with which ideas stick).
Two things that annoyed me the most was how every new Organization member got a redemption scene before they faded and how most of them would get to live a normal life again if light prevailed. Ummm, I’m sorry, but do you know how much heck Ansem Heartless has put us through since 2002? How some of these members are actually different forms of darkness or husks asking for forgiveness and saying they feel loneliness. I get that we want the point to see everyone has a chance at hearts and being humans and that it worked for Sora and Roxas, but they are walking in the light! Same thing with Namine and Xion. I don’t know; I just don’t buy it and it was more annoying than heartfelt.
And then the VERY, FOR REAL END! Seriously, I save the universe and they make Sora do what now at the last three minutes before the credits?! Growl! Just! It’s cruel! There better be a good reason for it in the next Kingdom Hearts game (PLEASE make it come out soon Disney and Square!)
But, I know I’m nit-picking. I have a reason to though with this final battle(s) tied up the series I have invested hundreds of hours in and the cutscenes alone were near an hour and a half for this section. Overall, I am well pleased with the story and what they did with the characters. I felt every emotion one could: I laughed, I cried, I screamed. I felt helpless and strong, sorrow, but joy. My hope was gained and dashed. This colorful world seemed so real to me, my hand reaching to comfort a character too many times or it covering my mouth in a gasp. And they worked hard to tie things in a decent bow (have to leave some room for the next arc), the conclusion mostly satisfying to me and decent enough for fans who only played 1 and 2 to follow. What an epic quest I got to be apart of!
Oh, and on a side note: FREAKIN’ XIGBAR! I LOATHE HIM SO MUCH, from my days of Kingdom Hearts 2 in 2005 and what they do with him in this! I was done! I have hated this guy for so many years readers that I even included him in as the source of Stary’s anger on her Christmas vacation in my short story, Pixelated Paranormals, which you can get ONLY in my book Spirit Vision 3: The Power of Mortals! HA! Shameless plug here!
Combat/Game Play (18/20): We were lucky enough in Kingdom Hearts 0.8 with Aqua that game with the PS4 release of Dream Drop Distance to have a sample of the new cinematic combat frames and format, playing as everyone’s favorite lovely keyblade mistress, Aqua. And it was such an upgrade! Smooth, surreal, and stunning. With this taste, I knew Kingdom Hearts 3 would deliver me a divine meal of flowing motion and gameplay.
Boy, did it ever! Again, Hercules world was a great place to practice the old systems you were used to for equipment, fighting, magic, team attacks, moving, AP, and such, but with the new angles that took you straight out of the cut-scene into the battle, like picture book heroes flying seamlessly out of the page. Other than a few examples, such as the pirate ship battles at times in Jack Sparrow’s world, the combat and gameplay was fluid and captivated me.
The sounds and effects of running over water versus ice felt/sounded realistic, the rumble surprising me at the correct moments, the muffling of someone’s voice in the distance coming through on my PS4 controller with the right clarity. The terrain I had to venture over were diverse and apparent in my motions and the challenges matching it to its real-life or fantastic counterparts. Diving was cool because my voice was near impossible to understand, but if I was attacking and talking underwater, that makes sense. It was harder to reach my enemies too. The controls were solid for the water realms, but it had enough familiarity with The Little Mermaid’s controls that I caught on quicker than usual. And as bad as I felt, I laughed each time Sora got burned, hopping up like a moron, fanning and cooling down his butt! And when I froze, I like FROZE into a perfect Sora-sicle!
I did have a funny moment though where I was in the Frozen world, going up to Elsa’s ice castle after Anna and co. The Half-Pint Trio and I were battling a hoard of heartless. Donald leapt up between a split tree to cast a spell, but for some reason, he literally frozen in place, mid-jump, in between the split branches, his wand in the air! Goofy and I ran forward, but he never followed. I ran back and there he still was. I tried to click near him, went to battle more with Goofy, saved, even heard his voice in dialogue programmed further along while I was moving, but nothing! So, I went ALL the way back and he was still there, but when I went to face him, his mouth was wide open, but his eyes were blinking! Well, I feel bad for this, but I lost it! So, what do I do? Take a picture! What else would I have done? >o< So, Donald froze in Frozen world. Luckily, when I got to the next cutscene, it was good. But for 40 minutes, I was scared I had lost Donald!
Other than little issues with commands not registering from my button hit, which is a problem with almost every game sometimes, everything flowed well and was engaging to interact with. I did really miss my flowmotion ease from Dream Drop Distance; I used it all the time in that game and it won me many conflicts, but it was harder to get that flow here! The controls were magical and welcoming.
Now, for the housekeeping aspect. I’m not sure if it was because I went back and played the franchise for the same system the past two years or just my personal hype, but organizing and leveling up my characters much tidier and had a simply quality to it compared to any other games. It was easy to find what I needed. This was a great relief.
Let’s start with the equipment. Having THREE keyblades I could cycle through during battle was incredible and allowed me to experiment easier, but also keep one or two I was felt home with, the new friends with the old. And it was just a button press to switch. And the bonus keyblade forms with each one were awesome in every sense. I liked some more than others or they were more practical for my needs, but I will talk more about those with their respected keyblade in another section. Still, I used this function as often as I could. It took some work in the battle (AKA whack the enemy as many times as possible to fill the gauge), but was still easy enough to obtain often and the perks were top!
Magic and Items in combat and outside were set up like before and Links also were a little easier to access in battle.
Adding AP commands was just a click away. It was a bit of a challenge to get AP up for Doland and Goofy without the right accessories, but I was still happy with what I had with them. I had plenty of choices and chances with Sora to get some epic ways to combo, many saving my hid in tough boss fights. The reminders for several in the heat of battle were helpful too, because there are so many things things to process that I don’t recollect or react to all the great AP commands I have. Finding a way to select AP in past games is a nightmare. This was a needed revision.
The food to help give me a temp boost was an interesting approach. I am not sure if it made or break anything for me, but at least it was inexpensive to buy the dishes if I could not get the ingredients or master the technique to make them with ‘Little Chef.’
And the attraction rides were so fun! I didn’t use them all the time because I felt in the middle of kicking darkness’ butt, it felt off to destroy it with a rainbow pony! HA! But they were a blast to use.
And whoever’s idea it was to give me dodgeroll FROM THE START! Bless your soul! I owe you a kiss or at least a massive hug! What a gem!
The combat followed what I am used to with past games, a comfortable rhythm that made me fall for this series. They just improved and tweaked what they were good at. If it’s not broke, don’t fix it; just embellish and be proud!
Graphics/Worlds (17/20): The point of Kingdom Hearts is to travel to other worlds and meet Disney characters! Everyone is aware of this. This being stated, the world selection is critical. By this point, we were running a little low on new world options other than games released after 2005 (which Disney had enough of). In general, I am happy with the choices of the eight worlds and the story routes they took. Being in the action with Rapunzel and Flynn, Anna, Elsa, and Olaf was like a childlike dream. The way my heart tore searching for Andy for Woody, Buzz, and friends and what these darling toys go through possessed by forced darkness spoke volumes. The afterstories of Mike, Sulley, and Boo and the Big Hero 6 crew (TWO BAY-MAX GUYS!) sent relief in my veins that their tales were setting on the right path after the credits rolled. Seeing the realistic look of Jack and his companions was breathtaking. Fighting alongside Herc in a crumbling, but still elegant Olympus captured me so much. I cannot get over how lovely this first world was, setting the tone for everything else! And I always feel like I’m wrapped in a warm hug when seeing Winnie and Pooh and the gang again.
I was happy that Twilight Town was chosen as the base world in this game. No offense, but I am so sick of Traverse Town. Been there and done that too many times. Plus, Roxas had the largest connection there and since Sora was searching for Roxas, it seemed logical. Twilight Town is just whimsical to me. Being at the Keyblade Graveyeard for most of the conclusion was the obvious choice and it was as ancient and foreboding as it needed to be. The Keyblades Wars made full circle here. And having glide at this part was a great final gift for the 13 vessels of darkness (I wish I would have had it earlier, but hey! It was a help here at least). Seeing the Realm of Darkness, Destiny Islands, The Mysterious Tower, and Land of Departure again in short instances was a nice touch, allowing me to catch my breath and get into the story unraveling in front of me.
I might not have liked every part of each world, hence the not perfect rating, but overall, the diversity in side quests, plots, mechanics, activities, and more will have something for everyone. I had a few tricky parts (the hardest being the pirate ship battles, but recusing the Big Hero 6 was a little hard for me as well), but that adds challenge and flavor, so even with some frustration, the game did its job in fantastic settings and I am grateful. The Final World and Scala ad Caelum were beautiful in a way I am not sure my eyes could fully comprehend. The simple sincerity of The Final World and the attraction to grandor detail for Scala and Caelum both took my breath away. I could look at them both forever.
Now! The graphics! How can I describe this other than perfection! Flawless! Ravishingly radiant! The sharpness, tones, colors, details, realism to movements! Everything was a visual show, a feast for my eyes that fueled my soul. It will be hard for other games I play to compare. These graphics were one of the greatest parts of the whole experience!
Special Features and Gummi Ship (16/20): Okay, I will get this out of the way now and it is not Kingdom Hearts fault; I hate Gummi Ship battles! Always have, always will. So, because I have no like for them on top of honestly, I am just terrible at them, I can’t rate this part very high. HOWEVER, out of all the times I have had to drive the clunky Star Fox 64 knock-off, this time was the smoothest overall and the fact I could often SKIP bosses in a more open setting was so great for me. Foolish, yes since I didn’t get EX from the harder bosses for the future, but I survived as the song says. This was the first time I actually made my own blueprints once at the last required one to get the Keyblade Graveyard. I was lost for over an hour just trying to locate the flag checkpoint. I finally found it on freak accident, but the customizing was not difficult to figure out for once and did make a difference. The motion controls for the Gummi Ship in general were fairly easy to follow as well. So, as far as Gummi Ship experiences go, this one was the best, and from a hater, this should mean something.
Now! For the other special features! Many games have special features they capitalize on to make the game unique. Kingdom Hearts as a franchise is no exception. My favorites are the game boards in Birth by Sleep and the taking care of my dream eaters in Dream Drop Distance. In this one, Sora is gifted a Gummi Phone by Chip and Dale. OKAY! I have to say in the scene where Sora gets the phone, I about lost it from rolling on the floor laughing! I’m used to Sora not knowing how to use technology and yes, it was endearing here as well, but seeing a smart phone in my Kingdom Hearts game just made me realize how much time as really passed between the second and third main installments. In 2005, Youtube wasn’t around and phones had to have minutes to speak often! I mean, the fact I was using a smart phone just hit my funny bone the right way!
As far as the extra things go, they were good. The creators did a good job summarizing everything in the glossary and Jiminy’s Enemies data to give old fans a refresher and new fans a chance to scan what they missed without it being too in depth and confusing like in some other games.
Lucky Emblems were cute and again, an excuse to bring modern tech to this new game. I mean, selfies! Hmmm…not sure where they got that idea from! But honestly, like in all the collect them all things they have had in Kingdom Hearts over the years, I would like to find them, but didn’t spend much time or effort doing it (dalmations, stickers, and so forth). Honestly, if Donald or Goofy didn’t tell me there was one nearby, I would have missed half of the obvious ones and there were still two they kept yapping about that I never did find! My question is why Mickey is placing his face everywhere in all the worlds. Usually, he keeps his travels hush-hush, only showing his symbol on my Kingdom Key like he owns me, but now, I guess since it’s the final part of this grand adventure, he doesn’t give a darn and is showing everyone where he’s been! Or just testing me after I failed my test for the power of waking! Grrr! Well, whatever the reason, the nod to hidden Mickeys at Disney parks was charming.
The old school video games with the QR codes (man, getting into some advance stuff now), were a nice touch, but I only played each one once and then was done. I have never been good at games like that in general and a handful were tricky. My favorite though and the one I was best at was the hot dog stand. I was decent at the cab driver one too.
And the social media posts with hashtags and avatars between the loading screens?! Why is my question! Do the characters have social media accounts? Other than Wreck-It Ralph, is there social media in these worlds? I baffled me each time!
I guess the big add-on was the cooking with Remy AKA Little Chef. It took me a while to get this down for the controls were SO sensitive. I get cooking is a delicate art, but geez! Some of those ingredients were hard to get and if I screwed up how I spun a shaker, welp, sucks to be me! The meals did have some perks like I stated earlier and this was a fun thing to do between worlds, but it wasn’t earth shattering. How they met Little Chef thought was cute.
And hearing “This would be a good place to find some ingredients” haunted me a little!
I used the theater option on the main menu often, especially for the rocking theme! OKAY! The top reason I got hooked onto Kingdom Hearts was the openings and the themes by the star herself, Hikaru Utada! Having her come back to do two new songs with the gorgeous opening animation compelled me to play the game even when I had adult work to do. Everything is made to fit together, a perfect puzzle of music, story, and emotion. I can’t get enough of the music or openings in this series and Kingdom Hearts 3 on its own would have been worth the price.
Keyblades with Form Changes/Rides/Focus Attacks/Links (18/20): Time for my combat choices! And I have to start with the Keyblades of coarse. The different choices were epic and fit the worlds they represented well, but I didn’t love them more or less than other games. I think they keyblades are getting more and more cluttered with details over the years, but that’s the only note I have, not an issue! I have a mini list of keyblades below.
Design wise, it has to go to Tangled world. I maybe bias for I adore Rapunzel to pieces, but it just looks royal and clean, but still has the charm of the world. And it’s Form Change, the mirage attack! Holy crap! I felt like a real wizard Harry! Making magical avatars to help me shoot magic at a target from a safe distance while I like float surf the air, blasting light waves of energy. And, finally, plotting my staff blade into the ground to grow a tower and shine blinding light was indeed magical in every meaning of the word.
For my next design choice, it would be Hero’s Origin from Hercules, and his Form Change of whirling a Zeus shield in the air and then riding a Pegasus-drawn chariot in fly and smite lightning down upon my foes made my demigod self thrilled. The Form Change of Favorite Deputy was the one I used most, what with its hammer form and they I could use a drill and if I timed it right, ensnare the threat and fling him around with my massive yo-yo! Some of the Form changes were similar, like Happy Gear and Frozen reminded me of each other. The guns from Shooting Star were fun and even my Kingdom Key getting an upgrade was well-deserved. The most powerful keyblade for me that saved my rear a couple of times at the end was the Wheel of Fate. Never thought I’d be a huge fan of The Pirates series, but this helped. Not only did it have a long range and hit hard, but its Form Change of a massive harpoon blade that was so long that I couldn’t dodge roll with it was insane! Then the kraken release for the final move! What a blast to use! The Form Changes were such a great idea and I hope they never leave; I depend on them now too much.
And getting to UPGRADE my keyblades so I could keep my favorite strong even when I got ‘better’ ones was so incredible! I had Hero’s Origin with me a lot longer than I would if this feature wasn’t a thing and I am so tickled pink by that.
Doland and Goofy didn’t have as many choices for weapons this time, but they were balanced and leaved up at an even, but useful pace. The designs on most were BA too!
The Team Attacks or Partner Attacks were so well thought out and powerful in this game. I recall the old days of finding the trinity marks of KH1 and the ‘team attacks’ I had with Donald and Goofy then. Oh how far we have come! Donald Flare was my most used one, but when we used the Metotor attack, I knew our enemy was doomed! Having Rapunzel swing me with her hair, bowling Mike like a ball and then using my ‘scary faces’ with the other monsters, blasting off in Sid’s rocket with Woody and Buzz, were all so wonderful, fun, and useful! Fighting with Jack Sparrow made me feel strong (his team attack did some damage). And I always love working with Herc. These were more fun than in KH2 and I liked many of those as well (Tron’s was always my favorite).
The Disney Park Rides were such a splendid addition and I remember seeing the train in one of the first trailers for the game and was not sure how Disney Park rides fit into a battle with a rock Titan, but I wanted to know more and experience it that second. I made a list of my favorites below, but I am glad they brought some classic, real-world Disney magic to Sora. I always wanted one of the theme parks to be its own world. Guess this was fairly close.
I didn’t use the Links here as much as I did in Kingdom Hearts 1 and 2 or Birth by Sleep, just because between the Form Changes, Partner Attacks, and Rides, I didn’t need to. The Dream Eater was a hoot to bounce around and crush foes with my derpy creature, Ariel was lovely in a water form (although how she got there and like that, I wish I knew, other than a connection with our hearts storyline). Simba was harder to control in this one, which made me sad since he’s from my favorite Disney movie. I wasn’t a fan of how they made Ralph’s controls at all and I didn’t get a chance to use Stitch. A cool feature to add, yes, but since most of the time, I just had to click a triangle button when it appeared on my combat list verses searching for my link choice during a chaotic battle made this add-on not as neat as it could have been.
And I am thankful for the long chances I got to hit the button for these special attacks, timing the perfect moment to use my new skill add another level to the game. I did wish I could have got rid of one I didn’t use when they stacked because sometimes, I didn’t want to use one, but I had to wait for the timer to end before I could use the other one at the last second or I would lose the one I wanted in the list.
Overall, I think my Facebook post on the day I completed the story sums up my feelings well: “So! With my snow day, I just finished Kingdom Hearts 3. Holy Disney! The emotions I’ve felt in this adventure! This photo sums it up for me: the awe, the shock, the beauty, the sadness, all in one massive story! I just! I am so happy with this 37+ hours of experience, but now a huge chunk feels ripped out of my heart. Thank you Sora, and all your friends for the years of entertainment, hope, feels, and power. You made me see that as long as I have a good heart, I can be the light and be strong! 💗 I’ll visit again, but nothing is the same like your first play through of a game. Looking forward to more Kingdom Hearts stories Square and Disney.”
And for a treat, here is the official songs for Kingdom Hearts 3: “Face My Fears” and “Don’t Think Twice.”
Thanks for reading guys! Let your heart be your guiding key.
Mini Lists:
Favorite Kingdom Hearts 3 Keyblades:
- Ever After (Tangled)
2. Wheel of Fate (Pirates)
3. Favorite Deputy (Toy Story)
4. Hero’s Origin (Hercules)
5. Crystal Snow (Frozen)
6. Shooting Star (Twilight Town)
7. Happy Gear (Monsters INC)
8. Honey Spout (Winnie the Pooh)
9. Nano Gear (Big Hero 6)
10. Kingdom Key (default)
I got Starlight as well, but did not try it. The other keyblades I did not obtain, so I can’t judge them. This rating is by appearance, strength, and how much fun I had using them.
Favorite Kingdom Hearts 3 Worlds:
- Olympus
2. Corona/Arendelle
3. Toy Box
4. Twilight Town/Land of Departure
5. Keyblade Graveyard
6. Monstropolis
7. Scala ad Caelum
8. 100 Acre Wood
9. Realm of Darkness
10. Pirates of the Caribbean
11. The Final World
12. San Fransokyo
13. Mysterious Tower (only because there is no combat here)
Top Theme Park Attraction Attacks and Links:
- Blaster Blaze
2. Mad Tea Cup Dash
3. Pirate Ship (I actually beat the final boss in the Pirate’s world WITH a pirate ship! HA!)
4. Big Magic Mountain (I REALLY wish this was a choice more than twice!)
5. Magical Carousel
6. Splash Run
7. Dream Eater
8. Ariel
9. Simba/Stitch
10. Wreck-It Ralph
Favorite Kingdom Hearts Games:
- Kingdom Hearts 3
2. Kingdom Hearts- Birth By Sleep
3. Kingdom Hearts 2
4. Kingdom Hearts: Dream Drop Distance
5. Kingdom Hearts: 365/2
6. Kingdom Hearts 1
7. Kingdom Hearts 0.2
8. Kingdom Hearts: ReCoded
9. Kingdom Hearts X
10. Kingdom Hearts: Chains of Memories
INFO:
Time: 37 hours and 17 minutes
Most used keyblade: Favorite Deputy
Most used spell: Cure and its power-ups (duh)
Most Used Command: Flare (with Donald)
Gummi Ships Missions complete: 17% (never cared for them)